Deals 420% Earth damage to a single enemy, inflicts 1 stack of Bleeding. Grants Enmity to all allies.
After strengthening: Gain Cover
1500 damage per stack, debuff resist small down, max 10 stacks, last 70s
Increase 30% enmity, last 3 turns
When allies attacked, become enemy's attack target instead (1 turn)
Deals 280% Earth damage to a single enemy, inflicts Attack Down. Gains Counterattack (2 turns)
After strengthening: Increase damage, inflicts 1 stack of Bleeding
Cooldown: 6 turns
Attack -30%, last 60s
last 2 turns
1500 damage per stack, debuff resist small down, max 10 stacks, last 70s
Consumes 40% own HP. Grants all allies Shield and Defense Up
After strengthening: Defense Up increase to 70%
Cooldown: 7 turns
5000, until destroyed
Increase defense by 55%, last 3 turns
At the start of battle, gains Revive. Increase own Hate. When attacking enemies inflicted with Bleeding, increases Enhanced Attack Rate
Revive: When taking lethal damage, revived with 30% max HP
Increases own Water Defense. If HP is less than 50%, increases defense. If HP is less than 25%, further increases defense.
After strengthening: If own HP is less than 50%, increase defense
If HP is less than 40%, gains Absorption (1000, 3 turns) after using Burst.