Deals 320% water attribute damage to all enemies, grants the Midsummer Paradise effect to all allies, and also recovers 500 HP + maximum of 20% HP to all allies.
If self Zero Ice Crest is more than 3 stacks, reset the cool time of the resonance technique "Clear Torrent".
After strengthening: Damage increase 400%→450%
Water attribute attack power +30%, fire attribute defense power +30% (3 turns)
Deals 331% water attribute damage to a single enemy and Dispel 1 Buff on the target.
Give self 1 stack of Zero Ice Crest effects, and add 400% water damage per stack of Zero Ice Crest.
After strengthening: Cooldown from 6→5
Cooldown: 6 turns
Increases the double attack (35%) & triple attack (25%) activation rate, critical Damage (30%) and gain 1 Zero Ice Crest.
If self Zero Ice Crest reaches 5 stacks, will consume 1 stack of Zero Ice Crest to gain 30% chase damage.
After strengthening: when self Zero Ice Crest reaches 5 stacks, will consume 1 stack of Zero Ice Crest to gain 10% damage cap increase.
Cooldown: 10 turns
Increase all critical rate (25%) of water allies in the party.
After strengthening: When battle begin, give self 3 stack of Zero Ice Crest.
When self use bursts, shorten own skill (Midsummer's Blessing) cooldown by 1.
When turn end, if self were to receive attack from enemies, gain self 1 stack of Zero Ice Crest
Increase all water allies skill damage by 5% & skill damage cap increase by 5%.